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How to Apply Materials to an Item in 2020 Maker

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Article Number000009839
TitleHow to Apply Materials to an Item in 2020 Maker
Applies to2020 Maker
Body of the Article

Materials

Materials should not be confused with colors or textures. Each material has its own set of attributes that give it its appearance. For example, glass material has properties such as reflection and transparency. Wood material, on the other hand, has roughness, and therefore, each material has its own characteristics. These are the characteristics that give the final image the real aspect of the design.

To understand how the materials work, it is necessary to explain that each real object has a predominant color, texture, reflection level, specific roughness, and each object has its own characteristics, such as glass, wood, or stone.
To generate images close to reality, 2020 Maker simulates these characteristics through the "material," which are textures or colors that have characteristics specific to the material they represent.

How to Apply Material to the Item

To generate images close to reality, 2020 Maker simulates these characteristics through the material. Each real object has a predominant color, texture, reflection level, and specific roughness, and each object has its own characteristics such as glass, wood, stone. These are the characteristics that give the final image the real aspect of the design.
For example: the glass material has properties such as reflection and transparency. The wood material, on the other hand, has roughness, and thus, each material has its own characteristics.
Apply materials to:
  • Floors
  • Walls
  • Strips
  • Regions
  • Geometries
  • Decore (library items)
  • Openings

Floors

Access the Materials window in the bottom bar.
Select the desired material and drag it over the floor keeping the left mouse button pressed. Release the mouse button and the material will be applied.

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Walls

Access the Materials window, in the bottom bar.

Select the material to be applied and drag it over the wall.

Release the mouse and define the location where the material is to be applied:

  • Face - apply the material to the face of the wall on which the material was dragged.
  • All - apply the material to all the walls of a set.
 

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Strips

Access the Materials window in the bottom bar. 

Select the material to be applied and drag it over the strip.

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Release the mouse and define the location where the material is to be applied:

  • Region - apply the material in the region on which the mouse is positioned.
  • Profile - apply the material to the wall profile on which the mouse is positioned.
  • Horizontal Profile - apply the material to the entire horizontal profile of the strip.
  • Vertical Profile - apply the material to the entire vertical profile of the strip.
  • Face - apply the material to the selected wall face.
  • All - apply the material to all the walls of a set.

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Regions

Access the Materials window in the bottom bar. 

Select the material to be applied and drag it over the region.

Release the mouse and define the location of the region where the material is to be applied:
  • Region - apply the material in the region over which the mouse is positioned.
  • Face - apply the material on the face of the plane where the region was built.
  • All - apply the material on all faces of the plane where the region was built.

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Geometries

Access the Materials window in the bottom bar.

Select the material to be applied and drag it over the geometry.

Release the mouse and define the geometry location where the material is to be applied:

  • Face - apply the material to the face of the selected geometry.
  • All - apply the material to all faces of the geometry.

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Decore (library items)

Access the Materials window in the bottom bar.

Select the material to be applied and drag it on top of the Decore library item.

Release the mouse and define the location where the material is to be applied:

  • Only on this item - apply the material only in the place where it was dragged.
  • In all of these kind - apply the material to all design items that are of the same type.
  • I will choose the items - enables the Brush tool, so that, through clicks, the material is applied to the desired items.

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Openings

The process of defining finishes for the doors and windows inserted in the design is similar to the process of applying finishes to the walls and floors. The difference is that the openings are divided into components that allow the assignment of different materials. Observe the image:

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Access the Materials window in the bottom bar.

Select the material to be applied and drag it on top of the Aperture component.

IMPORTANT: The application of materials in openings is made in its components. Thus, when dragging a material to the opening, drag to the component that you want to apply the material to.

Release the mouse and define the location where the material is to be applied.

  • Only in this item - apply the material only to the component where the material was dragged.
  • In all of these kind - apply the material to all common components in the design.
  • I will choose the items - enable the Brush tool, so that, through clicks, the material is applied to the desired items.
 

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How to Configure Material Properties

The properties of the materials applied to the design can significantly affect the result of the rendered image, as these properties determine how light should interact with the surfaces of the objects inserted in the design. Thus, for each object inserted in the design (floor, ceiling, geometry, walls, modules), it will be possible to configure its properties and improve the final rendering result.

To edit material properties using the Properties Panel:

Select the item where the material was applied. Access the Tools - Properties and click on the Materials tab and the Advanced button.

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The properties that can be configured are:

Components

Displays the components of the item selected in the design. Select the component for which you want to configure the material properties.

Identification

User Code - input the material code.

User Description - input the description of the material.

Texture

Border Color - defines the border color of the applied texture.

Edge Thickness - defines the thickness of the applied texture's edge.

Base Color - defines the color of the texture.

Scaling X - defines the scale of the texture on the X axis.

Scaling Y - defines the scale of the texture on the Y axis.

Mirror - mirrors the texture applied to the item.

Mapping - defines how the texture is applied to the item. The insertion of the texture in the item obeys the form of mapping:

  1. Cube: distributes the texture on the item's plane according to its actual scale.
  2. Spherical X: distributes the texture on the X plane of the item in spherical form.
  3. Spherical Y: distributes the texture on the Y plane of the item in spherical form.
  4. Spherical Z: distributes the texture on the Z plane of the item in spherical form.
  5. Planar: distributes the texture according to the number of scales it should have.
  6. Rotation: defines the rotation in degrees of the texture in the item.
  7. Texture: displays the directory where the texture is saved.

Texture in Frames

Apply Texture to Frames - select the option Yes.
IMPORTANT: if this property is set to "No" and the other settings are made, they will not be applied to the frame.

Texture width - input the width of the texture that was applied to the frame.

Texture Height - input the height of the texture that was applied to the painting.

Frame Position in X - input the position of the selected frame in the x axis of the texture.

Frame Position in Y - input the position of the selected frame on the y axis of the texture.

Effects

Design - defines the brightness of the object where the material was applied, regardless of the lights present in the design. The effect of this property can be seen both in the design and in the rendered image.
IMPORTANT: the effect of the material may vary according to the render tool that was used.

Transparency -  applies the transparency effect of the material applied to the object. The effect of this property can be seen both in the design and in the rendered image.

Roughness - defines relief for the material applied to the item.
IMPORTANT: this property is only noticeable in the render.

Conserving Energy - defines the location of the object where the light intensity will be reflected. By checking this option, the light on the object will reflect more in the center and less on the sides. Unchecking this option, the object where the material was applied will reflect its light at the same intensity on all sides.

Diffusion - controls the amount of light that the item, where the material was applied, receives.
IMPORTANT: this property is only noticeable in the render.

Specularity - regulates the intensity of the glare generated by the light in the material. This effect "generates" small bright spots when light reflects on the material's surface. The size of the area formed by the points is defined by the Roughness effect. Therefore, these properties must be combined with each other to create the effect.
IMPORTANT: this property is only noticeable in the render.

Metallic - defines a metallic effect for the material. The item's brightness is modified by the color of its surface and not just by the color of the light source.
IMPORTANT: this property is only noticeable in the render.

Maximum Reflection - controls the intensity of the reflection of the objects inserted in the design.
IMPORTANT: this property is only noticeable in the render.

Minimum Reflection - controls the intensity of the reflection of the lights inserted in the design.
IMPORTANT: this property is only noticeable in the render.

Roughness - defines the size of the area formed by the bright spots, generated by the Specularity property. Therefore, these properties must be combined with each other to create the effect.
IMPORTANT: this property is only noticeable in the render.

 

Copy Material

To copy material from one object (geometry, floor, wall, modulation items) to another:
Click the Copy Material button in the top toolbar mceclip1.png.

Notice that the mouse cursor changes. Click on the item that has the material you want to copy.

 


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In the message that appears, select the option you want to copy:

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Model - copies the model applied to the module. Click on the design modules to paste the copied model. The copied model can only be pasted on items of the same type. For example: when copying the model from the module box, it will only be pasted on the boxes of the other modules of the design.

Material - copies the material applied to the module. Click on the design items to paste the copied material.

Click on the item where the copied material should be applied.

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To disable the Copy Material tool, click the Select/Move button or press the "M" key on the keyboard.


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How to change the tone of the material

To change the tone of a material:

After applying the material to an item in the room, click the Change Material Tone button in the top toolbar.

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Notice that the mouse cursor changes. Click on the item where the material was applied.

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The Color window is displayed. Select the shade of the color to be applied and click OK.

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The tone is applied to the design item.

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To disable the Change Material Tone tool, click the Select/Move button or press the "M" key on the keyboard.

To undo the change in the shade of the material, click the Undo button located in the top toolbar.

 

Saving Material as a Favorite

Save as a favorite

To save material as a favorite:

In the material window, right click on the material and select the Add to Favorites option.

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Enter a name for the material and create groups to organize it.

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View the material in the Favorites tab. To access the editing window again, right click on the material and select the Edit option.

TIP: move a material to another group by dragging the mouse.

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Organize Favorites

To organize the materials:

Click the Organize Materials button in the materials window.

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Select the libraries/items you want to organize.

TIP: to select more than one item, hold down the Ctrl key and select the items with the help of the mouse.

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The tools for organizing the materials are:

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Import favorite materials

To import your favorite materials:

After exporting your favorite materials, click on the menu File - Import - Favorite Materials.

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Locate the file to be imported and click Open.

 In the message that appears, click OK.

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Locate the imported materials in the Materials window in the Favorites tab.

 

Export favorite materials

To export your favorite materials:

Click on the File - Export - Favorite Materials menu.

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Set the directory and file name and click Save.

In the message that appears, click OK.

 

Online Materials

Standard materials are now online, so they will be available in Materials in the Decore tab.

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URL NameHow-to-Apply-Materials-to-an-Item-2020-maker

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